Dominance War V – Now with Character Animation!

November 27, 2010

For the first time ever, they’re including an Animation category for Dominance War! I can’t describe how incredibly cool this is, every year they receive -tons- of kick ass entries like these ;

But it was always concept art and models, this year however we finally have the chance to Animate. I cannot wait for the main competition to begin!

Below are the rules for the preliminaries:

You have 4 weeks to finish a short 6 second fight sequence between two characters with the following specs:

Create a fight sequence where one character is the attacker and one character is the receiver of the attacks. The receiver should start standing, but finish dead on the floor.

Mandatory: Use and rig two of the above 3d base meshes for your character animation. They must be different models.

Keep in mind, when animating your characters, they should reflect two of the 4 character classes found above: War General, Technomage, Shadow, or Corrupted.

No textures or coloring allowed. Entire Mesh should be a single color. Optional: You may show the wireframe on your rendered animation (the wireframe can be a uv map texture applied to your model).

No sound fx or music allowed. Animation should be silent.

You may NOT alter the base mesh, but you may add up to 500 extra triangles per character for gear, clothing, appendages, and weapons. No pets or extra sentient beings (including pet robots). Example: 500 extra tris for character #1 PLUS 500 extra tris for character #2. Optional: At your discretion, you may modify (add more lines/topology) the joints of each model if it helps its movement in your animation. This joint modification does not count towards your 500 extra triangles/character.

All lighting solutions and rendering solutions from any software package is allowed.

For this warm up challenge, you may not use special effects, particles, or triangles and textures for special effects, magic effects, etc.

6 seconds maximum for entire fight sequence. No extra time for lengthy credits.

Important: Your animation presentation must include your team’s logo emblem and your two chosen character class names (War General, Shadow etc) in your animation. It can be on the floor, it can be within an overlay that frames your shot, it’s up to you. Optional: You may add your name, website, and/or contact details alongside your team’s logo and character class names if you choose. For logos, visit – Here

Animations should be uploaded onto Youtube or similar site and you must paste the url to your animation in the submissions page for animation.


2 Responses to “Dominance War V – Now with Character Animation!”

  1. ahblock Says:

    we have to rig the mesh ourselves right? i also want to animate some fighting shot.

    • maligor Says:

      Yes we’ll have to rig it ourselves, if it’s not against the rules to use rigs done by another person, I’ll post the rigs here after I’ve rigged them. 😀

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