Merry Christmas!

December 25, 2010

Merry Christmas everyone!

Here’s this year’s Disney Christmas short – Prep and Landing 2 : Operation Secret Santa!

More on Fibonacci’s sequence

December 23, 2010

This video has been out for a bit, I’ll just post this here as a follow-up to my previous’s post.

 

I wonder, what if we incorporate bits of Fibonacci’s Sequence in our animation timing? Intriguing, yes.

Golden Ratio in composition

December 23, 2010

500x_2010-12-18_173851.jpg

They might not look it, but Lifehacker has plenty of articles that animators will find very useful if you know where to look.

Like this article on making the most out of your point and shoot camera, it’s full of tips and tricks on the rule of thirds in compositions.

Or this one using¬†fibonaccis’s sequence to get appealing composition, which in turn lead me to find the Digital Photography School – also full of articles like ones above. Check out this video.

I’ve really been getting into cinematography and composition lately, it’s endlessly fascinating! Expect more posts like these soon ūüėÄ

 

Cinematography Workshop

December 22, 2010

Asterix Previz.jpg

Ngee Ann Polytechnic is hosting a workshop on Cinematography and Previz in the coming weeks, I’ve got the details below.

Panel discussion on Art & Science of Digital Cinematography
Date: Jan 6, 2011
Time: 9:00AM – 5:30PM
Speakers: Rob Dressel, Brian Pohl
Moderator: Wong Hock Hian
Venue:
Ngee Ann Polytechnic
535 Clementi Road
Singapore 599489
( Lecture Theatre 22)
 

100 Seats

Workshop on Layout & Animation Workflow for Animated Feature Film
Date: Jan 7, 2011
Time: 9:00AM – 5:30PM
Instructor: Rob Dressel
Pre-requisite:
Working knowledge of Maya in a production environment
 

Venue:
Ngee Ann Polytechnic, Block 27, #04-13, The Dot

20 seats

Workshop on Previsualization Workflow
Date: Jan 7, 2011
Time: 9:00AM – 5:30PM
Instructor: Brian Pohl
Pre-requisite:
Working knowledge of Maya in a production environment
 

Venue:
Ngee Ann Polytechnic, Block 27, #04-14, The Dot

20 Seats

Panel only(Open): SGD$50
Panel only(Student): SGD$30
Workshop(Pro only): SGD$150
Panel and Workshop(Pro only): SGD$200

Speakers’ Biography

Brian J. Pohl
Sr. Previs Supervisor, Sr. Digital Artist. Co-owner, Persistence of Vision Studios

http://www.imdb.com/name/nm1106116/

Brian J. Pohl was apart of the Star Wars Episode II: Attack of the Clones previsualization team up at Skywalker Ranch in northern California. Upon the completion of Episode II, Pohl was transferred to Industrial Light and Magic where he worked as a previs artist on a number of films that include: K19: The Widowmaker, Men in Black II, The Hulk, Terminator 3, Van Helsing, and THX-1138 Special Edition.

Pohl is experienced with a number of 3D animation and compositing packages and served as senior previsualization supervisor on a number of films. In his spare time he occasionally teaches classes on previsualization at Gnomon School of Visual Effects in Hollywood.

Rob Dressel
Layout/Sequence Supervisor, Walt Disney Animation Studios. Previs Lead, Animation and Creature Supervisor.

http://www.imdb.com/name/nm0237560/

Rob Dressel is a veteran animator with almost 2 decades of experience working at top production houses and worked on some of the top grossing films of all time.

He worked on many live action features, including Crimson Tide, Armageddon, and was Supervising Animator on Honey, We Shrunk Ourselves, Deep Rising, Mighty Joe Young, Inspector Gadget, and was the Creature Supervisor for 102 Dalmatians and Reign of Fire, where he supervise the rigging and animation of some of the most highly complex creatures development and animation at the time.

Rob supervised rigging and animation on Sky Captain and the World of Tomorrow.  Working on the early development of this film shifted his focus onto live action previsualization. After Sky Captain, Rob went on to previs for Transformers 1, Jumper, Hancock and Transformers: Revenge of the Fallen.  Rob returned to Disney Animation Studios in 2008 as the Layout and Sequence Supervisor for Prep and Landing which marks his first CG animated project. He is currently Layout Supervisor on Disney’s next animated feature: Reboot.

Wong Hock Hian
Art Director, Omens Studios

http://www.imdb.com/name/nm2773686/

For the past 10 years, Hock Hian has worked varies aspects of CG productions on Films, televisions, games etc, from CG sequence for the popular Fight Science and
Sports Science TV documentaries on Fox TV, as well as Pushing Daises for ABC.

Hock Hian has recently completed previz and layout on Dreamworks Animation’s critically acclaimed, How To Train Your Dragon. He also did Character Effects work on Dreamwork’s Shrek Forever After and on the sequel to the blockbuster Kung Fu Panda 2. He is currently working on another Dreamworks movie, Puss in Boots.

Prior to that Hock Hian has work on 2012, Transformers: Revenge of the Fallen, Astro Boy, Eagle Eye, 2012, etc.


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Over at Mark Kennedy’s blog, there’s a great post on his experience doing boards for Tangled, also in the same post are some valuable thoughts on the difference between storyboarding for 3D vs 2D.

I would say the other difference between storyboarding for 2D or 3D is that there’s more subtle acting that can be done in CG – it’s much easier to do a scene where a character just lifts an eyebrow slightly, or just raises their lower eyelids for a moment as an acting beat. In 2D when the characters have to be drawn, we tend not to board such subtle acting, because it can be too difficult to do in drawings, but when the characters are built and rigged in the computer, the animators have a much easier time creating subtle shifts on the face and body to indicate small acting beats.

It’s a most enlightening read, from a really experienced artist. Also check out his other posts while you’re there, I rarely see a blog that’s as chocked full of knowledge as his.

 

Recent events

December 18, 2010

So many things happened recently, Dream Defenders had a cinema premiere earlier this month. (Tickets pictured) I’ve always wanted to work on features, to do something I’m proud of and see our names on the big screen. This is one solid step towards that direction!

But some bad news, another local studio has closed their doors,.I’ve heard rumblings about the problems they’ve face since two years ago. But I never thought they’ll close down, their pet project ¬†is Kung Fu Gecko, slated to come out before Dreamwork’s Kung Fu Panda. But Panda came and went, and still no Gecko in sight.

I’ll leave you guys with a fantastic write up by Keith Lango about running a team of animators. I cut my animation teeth on his video tutorials until he stopped the subscription earlier this year. Check out his site!

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